Camera - Unlock camera input for player 1.Timer - Elapsed time is 2.5 Game Time seconds.Cinematics - Turn cinematic mode Off for (All players) over 2.0 seconds.Camera - Pan the camera for player 1 to Player Start Location over 2.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning.Camera - Apply (Default game camera) for player 1 over 2.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Don't Include Target.Timer - Elapsed time is 0.5 Game Time seconds.the transition.īack in the Triggers (F6) window, create 2 new triggers. Step 5Īt this point if you start your map, your loading screen should look good and once the map does load there should be only a very subtle change between your image and the in-game view. It's up to you if you want text on the screen. This is why my screen is blank except for the loading indicator. I also set Type to Custom and I set Body, Help, Help Restart, Subtitle, and Title all to a single empty space. While I haven't tested this beyond my demo, I believe Aspect Scaled would be the best Image Scaling setting. Once imported, you can navigate to Map > Map Loading Screen. Step 4īack in the Starcraft II Editor, open the Import (F9) window and import your new loading screen image. This seems to be the preferred image format. Finally, save it as a TARGA (*.tga) file. This is the preferred size for loading screen images. If it's not already, scale it to 1920 x 1080. Using your preferred image editing software, open your screenshot or paste your clipboard to a new document. take a screenshot (the Print Screen button on your keyboard is an easy way to copy the screen to your clipboard). It should apply your camera and do nothing else (you may need to temporarily disable any other triggers you have going). Now that we have our intial view ready to go, we can get a screenshot for our loading screen.Įnsure your settings are for high resolution (at least 1920 x 1080) if possible. If your map has more than one player, you can loop over the active players and replace "player 1" with "player Picked Payer" in the camera triggers above. Replace Intro Camera with the name you gave your camera. Cinematics - Turn cinematic mode On for (All players) over Immediate seconds. Camera - Lock camera input for player 1.Camera - Apply Intro Camera for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Include Target.Step 2Ĭreate a trigger to apply the camera on game initialization. For this tutorial, I named my camera Intro Camera, but name it whatever seems fitting to you. Using the terrain editor, select the Cameras (C) palette and create a new camera that showcases your target material. Is it an eagle's eye view of the whole map (like in my demo) or a close up shot of a character that will present an in-game intro? To demo, I created a small map that uses an overhead camera and swings down to the players view.ĭecide on what you want the player's first impression to be. Using this technique can help you to set player expectations of what they'll find once the game starts and help to build excitement during what is most likely the most boring part of playing any game. This tutorial is to show how you can make an attractive loading screen that's simple and transitions nicely into the actual game.
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